![]() Okay, a lot of luck, falling, and bouncing was involved. This evening I finished one in seven seconds, for example. The levels themselves are incredibly short, which is a good thing. There are also several secret areas that require insane luck or internet detective work to unlock. ![]() The larger areas each have their own look, music, enemies, and traps. There are four main areas, and each one is made up of four levels. The randomly generated levels assured us a new experience each time. The more we played Spelunky, the more we liked it. Try not to die so much.Ĭoffins also hold unlockable characters. I also noticed that if you happen to be playing with three or more players, only one character will be revived per coffin. The revived player wouldn't have any bombs, ropes, or items, so it's essential to pick up your partner's gear if they die. As long as one player survives to the end of the level, the game goes on. This gives co-op players a huge advantage over single players. The surviving player would simply whack the coffin with their whip, and the co-op buddy would be back in the game with full life. We could revive each other if we found a coffin in the next level. Ghosts aren't confined to their ethereal form. Good times at the Gaskill household, I tell you. ![]() We merrily ordered each other to blow many a foe that night. And yes, we thought this was absolutely hilarious. Yes, you blow a puff of air to displace baddies. While in ghost form we could pass through platforms and blow enemies out of position. ![]() When one of us died we could still interact with enemies as a ghost. As we learned how to anticipate traps and pitfalls we discovered we could use death to our advantage. Some hazards, like spikes, could kill us instantly. We would need to plan and share the spoils. Each level had one, solitary Damsel who could replace one HP for the player who rescued her. Snakes, spiders, arrow-shooting statues, and other nasty creatures had sought to deplete our precious few hit points. Its interesting to see how other people tackle the levels, and can even help you learn new techniques.Many co-op players will spend much of the game is ghost form, like Ketchup and Mustard here.Īfter several attempts, we eventually conquered the Mines. The first time I played with other people it was an absolute joy. I do agree that single player is how the game is best experienced, but its not like coop is just some tacked on mode. Just because the ghosts make it easier doesn't mean its not still a difficult game. Although the game is easier the wrinkle is being able to experience the game with other people. I've played plenty of well coordinated runs with random players without anyone dying. You may find equipment on the way, so that you both become useful members of the team, but what's the point? One of you will just die every 5 minutes, losing all equipment, because that's what this game is about.Ĭo-op is for casual noobs who like to have a good laugh at eachother's deaths, not ever leaving the first levels. A Ghost can help the surviving player kill enemies on the level, or can be revived on the next level, but now without equipment, becoming a burden for the player who originally survived. When one of you die, you either restart the game, or one carries on while the other plays as a Ghost. This game is strictly crafted for singleplayer.
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